Here is some of the details of our upcomming game Trials of Treboria
Trials of Treboria is a single-player role-playing Persistent Browser Based Game (PBBG) using real-time combat and engrossing story lines.
It is set in episodes which will be released at equal intervals with both self-contained stories and an overall arcing story that will span across all episodes.
It is set in a world where old traditional magic must fight to stay alive in an environment of emerging science and technology.
The graphics of the game will be driven by either Adobe Flash or Adobe Director, both products being at the forefront of web video technology.
Treboria is a contrasting world rich in magic and science. The Mageists have built their community in a fantasy environment, while the Artificers live in a steam-punk world.
Trials of Treboria is effectively two games based around the same story. You can take the role of either side; Mageist (people who rely on magic) or Artificer (people who rely on science).
You take the role of either Linea (Mageist) or Athnal (Artificer) in an RPG environment to uncover the dark sinister plot by the powers-that-be.
You will have the ability to upgrade your abilities and weapons, utilizing magic and science to enhance yourself throughout the game.
You also have the ability to collect pets to help you in Treboria. As an Artificer you can collect and upgrade Robots, while as a Mageist you can collect and upgrade Creatures.
In both perspectives (Artificer and Mageist) you start the game in Episode 1, establishing the character and story. You find out about the world around you and begin the foundations of your journey through Treboria.
In progressing episodes, you start to unravel the mystery surrounding Treboria and its people, discovering a history some thought were buried in time and learn hidden sides to people most thought were pure and righteous.
All the while you can fight a multitude of monsters and enemies using new found abilities and collect pets, turning them into formidable fighting partners. Combat will be in real-time, meaning that you don’t have to ‘wait your turn’ to inflict damage upon your enemies.
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